Cryptic clues present as common riddle clues that are found within all difficulty levels during Treasure Trails. These clues ask players to perform a range of tasks which may include speaking to an NPC, searching a specific crate, or requiring a player to dig in a random location. For the more difficult clues, players might be required to perform some side-tasks in order to complete the clue.
During a master cryptic clue, players will receive three cryptic clues and may receive a puzzle box challenge.
This is a part of our OSRS Treasure Trails Guide.
2 musical birds. Dig in front of the spinning light.
Dig in front of the spinning light in Ping and Pong’s room inside the Iceberg. Required: A clockwork suit is needed to enter.
A chisel and hammer reside in his home, strange for one of magic. Impress him with your magical equipment.
Speak to Wizard Crompetry who can be found at the north-eastern corner of East Ardougne. Required: Magical gear equipped totalling 100+ magic attack bonus.
A dwarf, approaching death, but very much in the light.
Talk to Thorgel at the entrance of the Death Altar. Required: Partial completion of Mourning’s End Part II.
A massive battle rages beneath so be careful when you dig by the large broken crossbow.
Dig by the large crossbow found north-east of the God Wars dungeon entrance after climbing the rocky handholds.
Anger Abbot Langley.
Talk to Abbot Langely while being equipped with a negative prayer bonus (ancient staff).
Anger those who adhere to Saradomin’s edicts to prevent travel.
Head to the Port Sarim docks anf try to charter a ship to Entrana with either armour or weapons equipped.
Buried beneath the ground, who knows where it’s found. Lucky for you, A man called Jorral may have a clue.
Talk to Jorral to receive a strange device which works like the enchanted key. Required: Completion of Making History.
Come brave adventurer, your sense is on fire. If you talk to me, it’s an old god you desire.
Talk to Viggora at the location you spoke to him during the Curse of the Empty Lord miniquest. He will either be found at Edgeville Dungeon near the earth warriors, the first floor of the Rogue’s castle in the deep wilderness, or on the first floor of the Canifis slayer tower found just north of the Infernal Mage. Required: A ring of visibility and a ghostspeak amulet.
Darkness wanders around me, but fills my mind with knowledge.
Talk to Biblia on the top floor of the Arceuus House Library.
Dig in front of the icy arena where 1 of 4 was fought.
Dig north-east of the first small rock just past the wolves located where Kamil in Desert Treasure.
Falo the bard wants to see you.
Speak with Falo the Bard who can be found on the road to Fremennik Province.
Faint sounds of ‘Arr’, fire giants found deep, the eastern tip of a lake, are the rewards you could reap.
Dig south of the pillar found at the end of the Deep Wilderness Dungeon.
Fiendish cooks probably won’t dig the dirty dishes.
Dig by the fire found in the Rogues’ Den.
Ghommal wishes to be impressed by how strong your equipment is.
Talk to Ghommal with total melee strength bonus of over 100.
Great demons, dragons, and spiders protect this blue rock, beneath which, you may find what you seek.
Dig near the runite rock in the Lava Maze dungeon.
Guthix left his mark in a fiery lake, dig at the tip of it.
Dig at the tip of the lava lake that is shaped like the Guthixian sympol to the west of the Mage Arena.
Hopefully this set of armour will help you to keep surviving.
Talk to Sir Vyvin while wearing a white platebody and platelegs.
Here, there are tears, but nobody is crying. Speak to the guardian and show off your alignment to balance.
Speak with Juna while wearing three Guthix related items.
If you’re feeling brave, dig beneath the dragon’s eye.
Dig below the mossy rock found under the Viyeldi caves. Required: Progress in Legends’ Quest. A pickaxe, unpowered orb, lockpick, a rope, a spade, any Charge Orb spell, and a bravery potion. You also need an axe and a machete.
I lie beneath the first descent to the holy encampment.
Dig immediately after climbing down the first set of rocks heading towards Saradomin’s Encampment within the God Wars dungeon. Required: Two ropes are needed to enter Saradomin’s Encampment along with 70 agility.
Kill the spiritual, magic and godly whilst representing their own god
Kill a spiritual mage in the God Wars Dungeon. Required: 83 slayer and corresponding god armour.
My life was spared but these voices remain, now guarding these iron gates is my bane.
Talk to the Key Master found in Cerbereus’ Lair.
One of several rhyming brothers, in business attire with an obsession for paper work.
Speak with Piles who can be found in the Resource Area. Required: Entry fee of 7,500 coins.
Robin wishes to see your finest ranged equipment.
Speak with Robin at the inn at Port Phasmatys while wearing equipment that has a range attack bonus of 182 or more.
She’s small but can build both literally and figuratively, as long as you have their favor.
Talk to Lovada who is found south of the Lovakengj House blast mine.
Speak with Logosia in the Arceuus House Library on the ground floor.
South of a river in a town surrounded by the undead, what lies beneath the furnace?
Dig in front of the Shilo Village furnace.
This place sure is a mess.
Chat with Ewesey is located at the Hosidius House mess hall in Great Kourend.
The far north eastern corner where 1 of 4 was defeated, the shadows still linger.
Dig at the north-eastern corner of the Shadow Dungeon. Required: Ring of visibility.
Under a giant robotic bird that cannot fly.
Dig next to the terrorbird display in the southern exhibit of the Varrock Museum’s basement.
Where safe to speak, the man who offers the pouch of smallest size wishes to see your alignment.
Talk to the Mage of Zamorak in the Zamorakian chapel located south of Aurbury’s rune shop in East Varrock. Required: Three Zamorak aligned items equipped.